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Text File  |  2002-04-25  |  2KB  |  130 lines

  1. ; Generic text file
  2. ; (c) 2000 TriNodE Entertainment GmbH
  3. ; language: polish
  4. ;
  5.  
  6. ;
  7. ; --------------------------------------------------------------------
  8. ;
  9.  
  10. #TEXT(0,0){!Invalid!}
  11.  
  12. ;
  13. ; back button
  14. ;
  15. #TEXT(1,0){Powr≤t}
  16.  
  17.  
  18. ;
  19. ; headline
  20. ;
  21. #TEXT(2,0){Uk│ad klawiszy}
  22.  
  23.  
  24. ;
  25. ; back button
  26. ;
  27.  
  28. #TEXT(3,0) {F1}
  29. #TEXT(4,0) {Uk│ad klawiatury}
  30.  
  31. #TEXT(5,0) {F2}
  32. #TEXT(6,0) {Cele misji}
  33.  
  34. #TEXT(7,0) {F3}
  35. #TEXT(8,0) {Informacje o jednostce (pod kursorem)}
  36.  
  37. #TEXT(9,0) {F4}
  38. #TEXT(10,0){Widok jednostki}
  39.  
  40. #TEXT(11,0){F5}
  41. #TEXT(12,0){Bonusy (pod kursorem)}
  42.  
  43. #TEXT(13,0){F6}
  44. #TEXT(14,0){Statystyki}
  45.  
  46. #TEXT(15,0){F9}
  47. #TEXT(16,0){Wczytywanie}
  48.  
  49. #TEXT(17,0){F10}
  50. #TEXT(18,0){Zapisywanie}
  51.  
  52. #TEXT(19,0){F11}
  53. #TEXT(20,0){Szybkie wczytywanie}
  54.  
  55. #TEXT(21,0){F12}
  56. #TEXT(22,0){Szybkie zapisywanie}
  57.  
  58. #TEXT(23,0){RETURN}
  59. #TEXT(24,0){Poka┐ czata (tryb wieloosobowy)}
  60.  
  61. #TEXT(25,0){PG UP}
  62. #TEXT(26,0){Oddalenie}
  63.  
  64. #TEXT(27,0){PG DOWN}
  65. #TEXT(28,0){Zbli┐enie}
  66.  
  67. #TEXT(29,0){ESC}
  68. #TEXT(30,0){Menu g│≤wne}
  69.  
  70. #TEXT(31,0){Ctrl}
  71. #TEXT(32,0){Zmiana k╣ta widzenia kamery}
  72.  
  73. #TEXT(33,0){NUM-ENTER}
  74. #TEXT(34,0){NastΩpna Faza}
  75.  
  76. #TEXT(35,0){TAB}
  77. #TEXT(36,0){Informacje o graczach}
  78.  
  79. #TEXT(37,0){SPACE}
  80. #TEXT(38,0){Zrezygnuj z wyboru jednostki}
  81.  
  82. #TEXT(39,0){SHIFT}
  83. #TEXT(40,0){Wy£wietla zasiΩg ataku jednostki z pola pod kursorem}
  84.  
  85. #TEXT(41,0){SHIFT + N}
  86. #TEXT(42,0){Wybierz jak╣kolwiek nastΩpn╣ jednostkΩ}
  87.  
  88. #TEXT(43,0){N}
  89. #TEXT(44,0){NastΩpna jednostka}
  90.  
  91. #TEXT(45,0){B}
  92. #TEXT(46,0){Pod£wietl aktywn╣ jednostkΩ}
  93.  
  94. #TEXT(47,0){H}
  95. #TEXT(48,0){Skieruj kamerΩ na p≤│noc}
  96.  
  97. #TEXT(49,0){S}
  98. #TEXT(50,0){Poka┐ wszystkie paski statusu}
  99.  
  100. #TEXT(51,0){I}
  101. #TEXT(52,0){Informacje o jednostce (pod kursorem)}
  102.  
  103. #TEXT(53,0){U}
  104. #TEXT(54,0){Opis jednostki}
  105.  
  106. #TEXT(55,0){V}
  107. #TEXT(56,0){Bonusy (pod kursorem)}
  108.  
  109. #TEXT(57,0){M}
  110. #TEXT(58,0){Cele misji}
  111.  
  112. #TEXT(59,0){P}
  113. #TEXT(60,0){Pauza}
  114.  
  115. #TEXT(61,0){BKSPACE}
  116. #TEXT(62,0){Wy£wietl mini mapΩ}
  117.  
  118. #TEXT(63,0){T}
  119. #TEXT(64,0){NastΩpny przeciwnik}
  120.  
  121.  
  122. ;
  123. ; End
  124. ;
  125.  
  126.  
  127.